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VIRTUAL REALITY (VR)

Metaverse is not only a new technology, but it is the future. One of the most common technologies within the metaverse is virtual reality –a digital world that exists even when users aren’t online. It’s commonplace to see the metaverse accessed using virtual reality (VR) headsets, which allows users to fully immerse themselves in the digital world. Gaming companies have shown that headsets aren’t the only way to gain access into the metaverse, as phones, computers, and video game consoles allow users equal access.

With the VR’s role forecasted to witness significant growth in our daily lives, Abstract Frame has used its team’s capacity and technical abilities in museums, art galleries and educational content to provide the audience with a totally new learning and entertainment experience. Using VR technology, Abstract Frames enables the users to enjoy an immersive experience of walking back into history and interacting with the digitally recreated atmosphere.

This experience will revolutionize the concept of the museum experience and will take the user another step closer to traveling in time and getting to view history in person.

Using the fast-growing Virtual Reality technology, Abstract Frame initiated its first VR museum project on the concept of Nowruz (Persian New year) which is the celebration of the spring equinox across many countries in the middle east and Asianic region.

In this project, a historic painting of 'Haft Seen' spread circa painted in 1935 by Hossein Sheikh has been recreated. The famous painting is in Tehran's famous Golestan Palace museum.

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Hossein Sheikh (1900-1991) painting of Haft Seen spread circa 1935, Iran Museum of Anthropology in Tehran, Arg Square, Golestan palace, Abyaz Hall.  Hossein Sheikh was a close student to Iranian master Kamalolmolk (1848-1940)

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